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After a large amount of research I have concluded that making iOS games are very high risk with low rewards (majority of the time).  As I'm still relatively new to Unity and am trying to brush up on my skills, I have decided to recreate Lumber Tycoon due to having the familiarization from the previous one as well as feeling like I never fully completed it.  

 

As I said iOS is out of the picture for my next game, so I aim to release this one on Steam, as the revenue from it can be decent even without a feature. 

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